2022
FARCRY 6 was released in October 2021. My role on the project was Team Lead Artist responsible for the Object Bank production pipeline for the “Lost Between Worlds” DLC released in December of 2022. The timeline was aggressive with only 6 months until ship date. I managed a team of 9 modellers and texture artists producing assets for 16 levels known as “Rifts”
My Team was responsible for developing all the environmental crystals seen throughout the game. One of my strengths is organizing complex production pipelines. Over the past few years I have utilized MIRO Boards to help me communicate and manage my teams production schedule in realtime. With the integration of JIRA inside MIRO I have streamlined the process and provided full visibility to all departments and dependencies. Always delivering on time and on budget.
Screenshot of my MIRO Board for FarCry 6: Lost Between Worlds - Object Bank Production, Blockplan & Pipeline
Official Ubisoft screenshots released in December 2022
One of the more challenging assets required for the game was a fractured crystal shard (above) that the player interacts with and carries throughout the game. This asset required many iterations and expertise from various departments. My Team was responsible for the modelling, texturing and the initial prototyping of this game ingredient. Derian McCrea, Yukiko Otsu & Victor To