2013 - 2014

ASSASSIN’S CREED UNITY was released in November 2014. My role on the project was as Senior Level Artist in charge of the Bièvre District alongside my trusty Level Designer, David Marhal and a fantastic Architecture Modeling Artist, Haine Kim.

This project was a dream to work on. Paris has such a rich history and I absolutely loved researching the Bièvre District of the 18th Century. Working with my AD and Level Designer, we built the district following historic documentation. I was fascinated with this early Industrial district of Paris and was really excited about bring this area to life. Near the end of the project I had a chance to add a little easter egg, not knowing at the time that it would soon become a signature of sorts for me. I would add this little easter egg in almost every game I worked on at Ubisoft Toronto. The Cat Boat was born. Search YouTube for some of the videos by players. I added a small boat near the Insane Asylum, placed some dead bodies and a crazy man uttering nonsense surrounded by over 20 cats.

Official Ubisoft Marketing Image using The Bièvre District as a backdrop to an action scene.

The screenshots below were all taken by myself at the end of production. I was Senior Level Artist on The Bièvre District along with my Level Designer David Marhal. Our main Building Kit artist, Haine Kim, was responsible for the districts unique Tannery Building architecture. Along with a talented group of modelling artists on the Object Bank team, we were able to create something truly special. The Industrial building kit along with other building kits produced by the Montreal team gave me various options to mix and match elements to create a more authentic depiction of the district. I was responsible for gathering all reference materials of the district, working closely with my Level Designer to try to replicate as close as possible the look and feel of this historic district. I provided the Object Bank team with direction on various unique assets required for my level. Running through the centre of the district was the Bièvre River. This was critical to the industrial tanneries of Paris in the 1700’s. I kit-bashed a custom Industrial building with a mill to transition the Bièvre River into the Seine. Lots of wood scaffolding assets, hanging leather props, and tannery vats brought this district to life. I was responsible for adding all types of depictions in the area.