2010 - 2012

I was hired by Ubisoft Toronto back in August of 2010. My role was Senior Level Artist on the next instalment of Rainbow 6. I was in charge of 2 primary levels, the classic Chalet and Killhouse levels. The Toronto Studio co-developed the game working alongside the lead studio, Ubisoft Montreal. I worked for 2 years on the project before It was cancelled. I was reassigned to Splintercell: Blacklist in 2012

Rainbow 6 Patriots saw a number of exclusive magazine covers and trailers released. Unfortunately the project was later canceled and replaced by R6 Siege.

Screenshots … maybe one day