2012 - 2013


Splinter Cell Blacklist was released in August 2013. I was Senior Level Artist on the opening level called Prologue. This level was later cut due to a change in direction. I was moved to the opening cinematics along with Level Designer, Monica Rogue and concept artist Tim Anderson

My role on the opening cinematics was as Senior Level Artist working together with my Level Designer, Monica Rogue and texture artist Sudarsan Varma. I was responsible for creating the office building corridors, the server rooms, all of the Andersen Airbase, and the bomb warehouse. After the cinematic finishes the gameplay tutorial begins. This was similar to the previous Prologue level but way more exciting.

Early screenshots from 2012 of my level, The Prologue. Cut due to change in direction and engine limitations.