Art Portfolio
Although my website mainly focuses on my Photography work, my career is actually in Video Games. It all started shortly after finishing college in Toronto back in 2000. I entered a competition on a popular 3D Artist community called CGTalk and won 1st place in a Post Apocalyptic Vehicle challenge. This project helped me land my first job in the Film & Television Industry working on a Sc-Fi TV Series called Starhunter. I would move back and forth between Film and Games before moving to San Francisco in 2006 to work on a new Star Wars game by LucasArts, a division of Lucas Films. I currently work at Ubisoft Toronto where I’m a Team Lead Artist. I’ve worked at Ubisoft Toronto since moving back to Canada in 2010. My passion for building environments in video games began with the original Unreal released in 1998. Click below for a deep dive into my contributions for each of these games & productions.
Career Timeline:
2024-2025 - Rainbow 6: Siege - Team Lead Artist
2022 - FarCry 6 - Lost Between Worlds DLC - Team Lead Artist / Object Bank
2016-2021 - Watch Dogs Legion - Team Lead Artist + Object Bank for DLC
2015-2016 - Watch Dogs 2 - Team Lead Artist
2014-2015 - FarCry Primal - Senior Level Artist
2013-2014 - Assassins Creed Unity - Senior Level Artist
2012-2013 - Splinter Cell Blacklist - Senior Level Artist
2010-2012 - Rainbow 6: Patriots - Senior Level Artist
2008-2010 - Earth Defense Force: Insect Armageddon - Lead Environment Artist
2006-2008 - Star Wars The Force Unleashed - Environment Artist
2005-2006 - Optix Digital Pictures - Lead Artist / CG Supervisor
2003-2005 - Digital Extremes Toronto - Environment Artist
2002-2003 - Optix Digital Pictures / Starhunter - Sci-Fi TV Series - 3D Artist
2001 - CG Networks - 1st Place: Post Apocalyptic Vehicle
To learn more about how I got here, visit my History page.